Some resources for procedural audio
Real-time synthesis for games and interactive audio, DSP programming, behavioural sound objects and other advanced audio topics.
http://www.procedural-audio.com A site linking procedural audio resources
http://obiwannabe.co.uk/ A site dealing with synthetic sound design and programming in Puredata.
Designing Sound Textbook on procedural audio for film and games by Andy Farnell
Numerical Sound Synthesis Textbook on finite difference methods by Stefan Bilbao.
Real Sound Synthesis for Interactive Applications Textbook on synthetic methods by Perry Cook.
kvdoel Home page of Kees Van Den Doel
SOb Son of a... Nah, the home of the Sounding Object reserach project.
DS+SC Procedural sound designs in Supercollider by Dan Stowell
Procedural Audio List (pal@synthsound.org)
Subscribe to, or unsubscribe from, the mailing list pal@synthsound.org.
This is a list for computer scientists, game developers, reactive music
producers, synthesis and DSP programmers or anyone else who wants to discuss emerging
technologies and advanced research topics on:
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Procedural Audio
Behavioural audio, AI sound objects
Psychoacoustics, listening models, auditory scene analysis
Synthesis methods, physical modelling, implementations
Applications, next generation game audio,
Reactive, generative, interactive music and sound effects